Synonyms containing virtual offices
We've found 3,382 synonyms:
The term virtual is a concept applied in many fields with somewhat differing connotations, and also, differing denotations. Colloquially, virtual is used to mean almost, particularly when used in the adverbial form e.g. "That's virtually [almost] impossible". By extension to the original philosophical definition, the term virtual has also come to mean "modeling through the use of a computer", where the computer models a physical equivalent. Thus, a virtual world models the real world with 3D structures and virtual reality seeks to model reality, enhancing a virtual world with mechanisms for eye and hand movements. The word 'virtual' now modifies numerous nouns for real world concepts: virtual appliance, virtual museum, virtual learning environment, virtual studio, and so on. All virtual creations presuppose a basic imitation of reality. Virtual worlds are considered not to be “real” in the concrete sense. A virtual world, for example, does concretely exist as a series of electronic impulses on at least one piece of hardware. So when we refer to something as “virtual”, it may be more helpful to think of the idea in terms of tangibility: we conceptualize that which we cannot physically alter or experience as “virtual”. A virtuality, then, can be conceptualized alternatively as “a physical equivalent or model which resists tangibility"—in other words, [a physical equivalent or model] which resists touch.
Virtual instrumentation is the use of customizable software and modular measurement hardware to create user-defined measurement systems, called virtual instruments. Traditional hardware instrumentation systems are made up of pre-defined hardware components, such as digital multimeters and oscilloscopes that are completely specific to their stimulus, analysis, or measurement function. Because of their hard-coded function, these systems are more limited in their versatility than virtual instrumentation systems. The primary difference between hardware instrumentation and virtual instrumentation is that software is used to replace a large amount of hardware. The software enables complex and expensive hardware to be replaced by already purchased computer hardware; e. g. analog-to-digital converter can act as a hardware complement of a virtual oscilloscope, a potentiostat enables frequency response acquisition and analysis in electrochemical impedance spectroscopy with virtual instrumentation. The concept of a synthetic instrument is a subset of the virtual instrument concept. A synthetic instrument is a kind of virtual instrument that is purely software defined. A synthetic instrument performs a specific synthesis, analysis, or measurement function on completely generic, measurement agnostic hardware. Virtual instruments can still have measurement specific hardware, and tend to emphasize modular hardware approaches that facilitate this specificity. Hardware supporting synthetic instruments is by definition not specific to the measurement, nor is it necessarily (or usually) modular. Leveraging commercially available technologies, such as the PC and the analog-to-digital converter, virtual instrumentation has grown significantly since its inception in the late 1970s. Additionally, software packages like National Instruments' LabVIEW and other graphical programming languages helped grow adoption by making it easier for non-programmers to develop systems. The newly updated technology called "HARD VIRTUAL INSTRUMENTATION" is developed by some companies. It is said that with this technology the execution of the software is done by the hardware itself which can help in fast real time processing.
In physics, a virtual particle is a transient fluctuation that exhibits many of the characteristics of an ordinary particle, but that exists for a limited time. The concept of virtual particles arises in perturbation theory of quantum field theory where interactions between ordinary particles are described in terms of exchanges of virtual particles. Any process involving virtual particles admits a schematic representation known as a Feynman diagram, in which virtual particles are represented by internal lines. Virtual particles do not necessarily carry the same mass as the corresponding real particle, although they always conserve energy and momentum. The longer the virtual particle exists, the closer its characteristics come to those of ordinary particles. Virtual particles may be thought of as arising due to the time-energy uncertainty principle. They are important in the physics of many processes, including particle scattering and Casimir forces. In quantum field theory, even classical forces — such as the electromagnetic repulsion or attraction between two charges — can be thought of as due to the exchange of many virtual photons between the charges. The term is somewhat loose and vaguely defined, in that it refers to the view that the world is made up of "real particles": it is not; rather, "real particles" are better understood to be excitations of the underlying quantum fields. Virtual particles are also excitations of the underlying fields, but are "temporary" in the sense that they appear in calculations of interactions, but never as asymptotic states or indices to the scattering matrix. As such the accuracy and use of virtual particles in calculations is firmly established, but their "reality" or existence is a question of philosophy rather than science.
Unisfair powers the world's most successful virtual events. Unisfair is the leading provider of virtual trade shows, virtual expos, virtual conferences, virtual job fairs and virtual marketing events. These events increase customer demand and generate new revenue for our clients. A Unisfair Virtual Event Provides: Multiple Venues: Unisfair Virtual Events have all the same facilities of a physical event including the grand entranceway branded by sponsors; a conference hall for keynotes, panels and multiple conference sessions; an exhibition hall with vendor booths; a resource center; and professional networking lounges. Robust Interactivity: attendees, exhibitors, sponsors and presenters use text, audio, video and voice technologies to interact throughout the multiple venues in the event. Marketing Intelligence: gives the event organizer, sponsors and exhibitors with lead qualification and ranking analytics, detailed post-event summaries, and extensive reporting. Experienced Virtual Events Team: From event planning and production, to delivery of post-event follow up and reporting, our Event Managers have produced more successful events than anyone. Unisfair has produced more than 200 virtual events for clients including McGraw-Hill, Penton Media, Reed Business, IBM, Nortel, and Avaya. Founded in 2000, Unisfair is a Sequoia Capital Group backed company headquartered in Menlo Park with offices in New York and Israel.
In telecommunications and computer networks, a virtual circuit, synonymous with virtual connection and virtual channel, is a connection oriented communication service that is delivered by means of packet mode communication. After a connection or virtual circuit is established between two nodes or application processes, a bit stream or byte stream may be delivered between the nodes; a virtual circuit protocol allows higher level protocols to avoid dealing with the division of data into segments, packets, or frames. Virtual circuit communication resembles circuit switching, since both are connection oriented, meaning that in both cases data is delivered in correct order, and signalling overhead is required during a connection establishment phase. However, circuit switching provides constant bit rate and latency, while these may vary in a virtual circuit service due to factors such as: ⁕varying packet queue lengths in the network nodes, ⁕varying bit rate generated by the application, ⁕varying load from other users sharing the same network resources by means of statistical multiplexing, etc. Many virtual circuit protocols, but not all, provide reliable communication service through the use of data retransmissions because of error detection and automatic repeat request.
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community operate under social networking services consisting of various online communities. The term virtual community is attributed to the book of the same title by Howard Rheingold, published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication and social groups and information science. Technologies cited include Usenet, MUDs and their derivatives MUSHes and MOOs, Internet Relay Chat, chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Community members are allowed to interact over a shared passion through various means: message boards, chat rooms, social networking sites, or virtual worlds.
Virtual currency, or virtual money, is a type of unregulated digital currency, which is issued and usually controlled by its developers and used and accepted among the members of a specific virtual community. The U.S. Commodity Futures Trading Commission has warned investors against pump and dump schemes that use virtual currencies. The Financial Crimes Enforcement Network (FinCEN), a bureau of the US Treasury, defined virtual currency in its guidance published in 2013. In 2014, the European Banking Authority defined virtual currency as "a digital representation of value that is neither issued by a central bank or a public authority, nor necessarily attached to a fiat currency, but is accepted by natural or legal persons as a means of payment and can be transferred, stored or traded electronically". By contrast, a digital currency that is issued by a central bank is defined as "central bank digital currency".
Virtual reality is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution, and communication bandwidth; however, the technology's proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost-effective over time.
Virtual sex is sexual activity where two or more people gather together via some form of communications equipment to arouse each other by transmitting sexually explicit messages. Virtual sex describes the phenomenon, no matter the communications equipment used. ⁕Phone sex is virtual sex spoken over the telephone. ⁕Cybersex is virtual sex typed over the Internet, including IRC, e-mail, instant messaging, chat rooms, webcam, role-playing games, etc. ⁕Sexting is virtual sex sent via mobile phone network text messaging. The advent of cell phones with built-in digital cameras has undoubtedly added new dimensions to these activities. These terms are listed chronologically and continuously evolve as technologies and methods of communication change. Increases in Internet connectivity, bandwidth availability, and the proliferation of webcams have also had implications for virtual sex enthusiasts. It's increasingly common for these activities to include the exchange of pictures or motion video. There are companies which allow paying customers to actually watch people have live sex or masturbate and at the same time allow themselves to be watched as well. Recently devices have been introduced and marketed to allow remote controlled stimulation.
In computing, paravirtualization is a virtualization technique that presents a software interface to virtual machines that is similar but not identical to that of the underlying hardware. The intent of the modified interface is to reduce the portion of the guest's execution time spent performing operations which are substantially more difficult to run in a virtual environment compared to a non-virtualized environment. The paravirtualization provides specially defined 'hooks' to allow the guest and host to request and acknowledge these tasks, which would otherwise be executed in the virtual domain. A successful paravirtualized platform may allow the virtual machine monitor to be simpler, and/or reduce the overall performance degradation of machine-execution inside the virtual-guest. Paravirtualization requires the guest operating system to be explicitly ported for the para-API — a conventional OS distribution that is not paravirtualization-aware cannot be run on top of a paravirtualizing VMM. However, even in cases where the operating system cannot be modified, still components may be available that enable many of the significant performance advantages of paravirtualization; for example, the Xen Windows GPLPV project provides a kit of paravirtualization-aware device drivers, licensed under the terms of the GPL, that are intended to be installed into a Microsoft Windows virtual-guest running on the Xen hypervisor.
The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. The word metaverse is a portmanteau of the prefix "meta" and "universe" and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe. The term was coined in Neal Stephenson's 1992 science fiction novel Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional space that uses the metaphor of the real world. Stephenson coined the term to describe a virtual reality-based successor to the Internet. Concepts similar to the Metaverse have appeared under a variety of names in the cyberpunk genre of fiction as far back as 1981 in the novella True Names.
Kilobyte virtual machine: A virtual machine derived from the Java virtual machine specification, written for small devices with little memory.
A virtual office is part of the flexible workspace industry that provides businesses with any combination of services, space and/or technology, without those businesses bearing the capital expenses of owning or leasing a traditional office. Virtual office services started in the 1960s as serviced offices and have evolved with technology to include a wide variety of personnel, physical space, digital storage and communication services. Customers pay a contract fee for these services which may be offered à la carte, as packages or membership subscription. The concept is popular with companies of all sizes, including self-employed entrepreneurs. One of the primary allures of the virtual office is the flexibility it offers for employees and freelancers to work from a satellite office, home office, remote location or even on-the-go via a mobile device. At the same time, a company can offer its clients and employees a stable home office with access to amenities such as receptionist, conference rooms, desk space, mailboxes, printing and faxing at a permanent address, which are owned and maintained by the virtual office provider or a third party. Virtual office providers may also include digital capital such as cloud storage, web hosting, email and other web-based applications.
Any networked application that permits both interaction with the computing environment and the work of other users. Email, chat, web-based document sharing applications are all examples of virtual environments. Simply put, it is a networked common operating space. Once the fidelity of the virtual environment is such that it "creates a psychological state in which the individual perceives himself or herself as existing within the virtual environment" (Blascovich, 2002, pg 129) then the virtual environment (VE) had progressed into the realm of immersive virtual environments (IVEs).
Mixed reality (MR) is the merging of real and virtual worlds to produce new environments and visualizations, where physical and digital objects co-exist and interact in real time. Mixed reality does not exclusively take place in either the physical or virtual world, but is a hybrid of reality and virtual reality, encompassing both augmented reality and augmented virtuality via immersive technology.The first immersive mixed reality system that provided enveloping sight, sound, and touch was the Virtual Fixtures platform, which was developed in 1992 at the Armstrong Laboratories of the United States Air Force. The project demonstrated that human performance could be significantly amplified, by overlaying spatially registered virtual objects on top of a person's direct view of a real physical environment.