Synonyms containing virtual personal trainer
We've found 6,078 synonyms:
The term virtual is a concept applied in many fields with somewhat differing connotations, and also, differing denotations. Colloquially, virtual is used to mean almost, particularly when used in the adverbial form e.g. "That's virtually [almost] impossible". By extension to the original philosophical definition, the term virtual has also come to mean "modeling through the use of a computer", where the computer models a physical equivalent. Thus, a virtual world models the real world with 3D structures and virtual reality seeks to model reality, enhancing a virtual world with mechanisms for eye and hand movements. The word 'virtual' now modifies numerous nouns for real world concepts: virtual appliance, virtual museum, virtual learning environment, virtual studio, and so on. All virtual creations presuppose a basic imitation of reality. Virtual worlds are considered not to be “real” in the concrete sense. A virtual world, for example, does concretely exist as a series of electronic impulses on at least one piece of hardware. So when we refer to something as “virtual”, it may be more helpful to think of the idea in terms of tangibility: we conceptualize that which we cannot physically alter or experience as “virtual”. A virtuality, then, can be conceptualized alternatively as “a physical equivalent or model which resists tangibility"—in other words, [a physical equivalent or model] which resists touch.
pėr′sun, n. character represented, as on the stage: character: an individual, sometimes used slightingly: a living soul: a human being: the outward appearance, &c.: bodily form: one of the three hypostases or individualities in the triune God: (gram.) a distinction in form, according as the subject of the verb is the person speaking, spoken to, or spoken of.—adj. Per′sonable, having a well-formed body or person: of good appearance.—n. Per′sonāge, a person: character represented: an individual of eminence: external appearance.—adj. Per′sonal, belonging to a person: having the nature or quality of a person: peculiar to a person or to his private concerns: pertaining to the external appearance: done in person: relating to one's own self: applied offensively to one's character: (gram.) denoting the person.—n. Personalisā′tion, personification.—v.t. Per′sonalise, to make personal.—ns. Per′sonalism, the character of being personal; Per′sonalist, one who writes personal notes; Personal′ity, that which distinguishes a person from a thing, or one person from another: individuality: a derogatory remark or reflection directly applied to a person—esp. in pl. Personal′ities.—adv. Per′sonally, in a personal or direct manner: in person: individually.—n. Per′sonalty (law), all the property which, when a man dies, goes to his executor or administrator, as distinguished from the realty, which goes to his heir-at-law.—v.t. Per′sonāte, to assume the likeness or character of: to represent: to counterfeit: to feign.—adj. (bot.) mask-like, as in the corollary of the snapdragon: larval, cucullate.—adj. Per′sonāted, impersonated, feigned, assumed.—ns. Personā′tion; Per′sonātor.—n. Personisā′tion.—v.t. Per′sonise, to personify.—n. Personnel′, the persons employed in any service, as distinguished from the materiel.—Personal estate, property, movable goods or property, as distinguished from freehold or real property, esp. in land; Personal exception (Scots law), a ground of objection which applies to an individual and prevents him from doing something which, but for his conduct or situation, he might do; Personal identity, the continued sameness of the individual person, through all changes both without and within, as testified by consciousness; Personal rights, rights which belong to the person as a living, reasonable being; Personal security, security or pledge given by a person, as distinguished from the delivery of some object of value as security; Personal service, delivery of a message or an order into a person's hands, as distinguished from delivery in any other indirect way; Personal transaction, something done by a person's own effort, not through the agency of another.—In person, by one's self, not by a representative. [Fr.,—L. persōna, a player's mask, perh. from persŏnāre, -ātum—per, through, sonāre, to sound.]
— Chambers 20th Century Dictionary
In physics, a virtual particle is a transient fluctuation that exhibits many of the characteristics of an ordinary particle, but that exists for a limited time. The concept of virtual particles arises in perturbation theory of quantum field theory where interactions between ordinary particles are described in terms of exchanges of virtual particles. Any process involving virtual particles admits a schematic representation known as a Feynman diagram, in which virtual particles are represented by internal lines. Virtual particles do not necessarily carry the same mass as the corresponding real particle, although they always conserve energy and momentum. The longer the virtual particle exists, the closer its characteristics come to those of ordinary particles. Virtual particles may be thought of as arising due to the time-energy uncertainty principle. They are important in the physics of many processes, including particle scattering and Casimir forces. In quantum field theory, even classical forces — such as the electromagnetic repulsion or attraction between two charges — can be thought of as due to the exchange of many virtual photons between the charges. The term is somewhat loose and vaguely defined, in that it refers to the view that the world is made up of "real particles": it is not; rather, "real particles" are better understood to be excitations of the underlying quantum fields. Virtual particles are also excitations of the underlying fields, but are "temporary" in the sense that they appear in calculations of interactions, but never as asymptotic states or indices to the scattering matrix. As such the accuracy and use of virtual particles in calculations is firmly established, but their "reality" or existence is a question of philosophy rather than science.
Virtual instrumentation is the use of customizable software and modular measurement hardware to create user-defined measurement systems, called virtual instruments. Traditional hardware instrumentation systems are made up of pre-defined hardware components, such as digital multimeters and oscilloscopes that are completely specific to their stimulus, analysis, or measurement function. Because of their hard-coded function, these systems are more limited in their versatility than virtual instrumentation systems. The primary difference between hardware instrumentation and virtual instrumentation is that software is used to replace a large amount of hardware. The software enables complex and expensive hardware to be replaced by already purchased computer hardware; e. g. analog-to-digital converter can act as a hardware complement of a virtual oscilloscope, a potentiostat enables frequency response acquisition and analysis in electrochemical impedance spectroscopy with virtual instrumentation. The concept of a synthetic instrument is a subset of the virtual instrument concept. A synthetic instrument is a kind of virtual instrument that is purely software defined. A synthetic instrument performs a specific synthesis, analysis, or measurement function on completely generic, measurement agnostic hardware. Virtual instruments can still have measurement specific hardware, and tend to emphasize modular hardware approaches that facilitate this specificity. Hardware supporting synthetic instruments is by definition not specific to the measurement, nor is it necessarily (or usually) modular. Leveraging commercially available technologies, such as the PC and the analog-to-digital converter, virtual instrumentation has grown significantly since its inception in the late 1970s. Additionally, software packages like National Instruments' LabVIEW and other graphical programming languages helped grow adoption by making it easier for non-programmers to develop systems. The newly updated technology called "HARD VIRTUAL INSTRUMENTATION" is developed by some companies. It is said that with this technology the execution of the software is done by the hardware itself which can help in fast real time processing.
Unisfair powers the world's most successful virtual events. Unisfair is the leading provider of virtual trade shows, virtual expos, virtual conferences, virtual job fairs and virtual marketing events. These events increase customer demand and generate new revenue for our clients. A Unisfair Virtual Event Provides: Multiple Venues: Unisfair Virtual Events have all the same facilities of a physical event including the grand entranceway branded by sponsors; a conference hall for keynotes, panels and multiple conference sessions; an exhibition hall with vendor booths; a resource center; and professional networking lounges. Robust Interactivity: attendees, exhibitors, sponsors and presenters use text, audio, video and voice technologies to interact throughout the multiple venues in the event. Marketing Intelligence: gives the event organizer, sponsors and exhibitors with lead qualification and ranking analytics, detailed post-event summaries, and extensive reporting. Experienced Virtual Events Team: From event planning and production, to delivery of post-event follow up and reporting, our Event Managers have produced more successful events than anyone. Unisfair has produced more than 200 virtual events for clients including McGraw-Hill, Penton Media, Reed Business, IBM, Nortel, and Avaya. Founded in 2000, Unisfair is a Sequoia Capital Group backed company headquartered in Menlo Park with offices in New York and Israel.
In telecommunications and computer networks, a virtual circuit, synonymous with virtual connection and virtual channel, is a connection oriented communication service that is delivered by means of packet mode communication. After a connection or virtual circuit is established between two nodes or application processes, a bit stream or byte stream may be delivered between the nodes; a virtual circuit protocol allows higher level protocols to avoid dealing with the division of data into segments, packets, or frames. Virtual circuit communication resembles circuit switching, since both are connection oriented, meaning that in both cases data is delivered in correct order, and signalling overhead is required during a connection establishment phase. However, circuit switching provides constant bit rate and latency, while these may vary in a virtual circuit service due to factors such as: ⁕varying packet queue lengths in the network nodes, ⁕varying bit rate generated by the application, ⁕varying load from other users sharing the same network resources by means of statistical multiplexing, etc. Many virtual circuit protocols, but not all, provide reliable communication service through the use of data retransmissions because of error detection and automatic repeat request.
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. One of the most pervasive types of virtual community operate under social networking services consisting of various online communities. The term virtual community is attributed to the book of the same title by Howard Rheingold, published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication and social groups and information science. Technologies cited include Usenet, MUDs and their derivatives MUSHes and MOOs, Internet Relay Chat, chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Community members are allowed to interact over a shared passion through various means: message boards, chat rooms, social networking sites, or virtual worlds.
FitOrbit is a place where fitness revolves around you!Start living healthier with fitness guidance and support from a real personal trainer. You’ll get matched to a trainer based on your personality and goals. Your trainer will work with you to create an interactive fitness plan filled with personalized workouts and meals that easily fit into your lifestyle and schedule. Your trainer will monitor your progress, answer any questions that come up during the day, and give you motivation and feedback to help you stay on track with your fitness plan. Everyday fitness training is simplified with FitOrbit.
The term Link Trainer, also known as the "Blue box" and "Pilot Trainer" is commonly used to refer to a series of flight simulators produced between the early 1930s and early 1950s by the Link Aviation Devices, Inc, founded and headed by Ed Link, based on technology he pioneered in 1929 at his family's business in Binghamton, New York. These simulators became famous during World War II, when they were used as a key pilot training aid by almost every combatant nation. The original Link Trainer was created in 1929 out of the need for a safe way to teach new pilots how to fly by instruments. A former organ and nickelodeon builder, Link used his knowledge of pumps, valves and bellows to create a flight simulator that responded to the pilot's controls and gave an accurate reading on the included instruments. More than 500,000 US pilots were trained on Link simulators, as were pilots of nations as diverse as Australia, Canada, Germany, United Kingdom, Israel, Japan, Pakistan and the USSR. The Link Flight Trainer has been designated as a Historic Mechanical Engineering Landmark by the American Society of Mechanical Engineers. The Link Company, now the Link Simulation & Training division of L-3 Communications, continues to make aerospace simulators.
An athletic trainer is a certified and licensed health care professional who practices in the field of sports medicine. Athletic training has been recognized by the American Medical Association (AMA) as an allied health care profession since 1990.As defined by the Strategic Implementation Team of the National Athletic Trainers' Association (NATA) in August 2007: "Athletic training is practiced by athletic trainers, health care professionals who collaborate with physicians to optimize activity and quality of life for patients both of the physically active and sedentary population. Athletic training encompasses the prevention, diagnosis and intervention of emergency, acute and chronic medical conditions involving impairment, functional limitations and disabilities.""Athletic training encompasses the prevention, examination, diagnosis, treatment and rehabilitation of emergent, acute or chronic injuries and medical conditions. Athletic training is recognized by the American Medical Association (AMA), Health Resources Services Administration (HRSA) and the Department of Health and Human Services (HHS) as an allied health care profession." To become an athletic trainer one must have a master's degree from an accredited professional level education program and then sit for and pass the Board of Certification (BOC) examination. Each state then has their own regulatory agencies that control the practice of athletic training in their state. Most states (42) require an athletic trainer to obtain a license in order to practice in that state, 5 states (Colorado, Hawaii, Minnesota, Oregon, West Virginia) require registration, 2 states (New York, South Carolina) require certification, while California has no state regulations on the practice of athletic training. Areas of expertise of certified athletic trainers include: Apply protective or injury-preventive devices such as tape, bandages, and braces Recognize and evaluate injuries Provide first aid or emergency care Develop and carry out rehabilitation programs for injured athletes Plan and implement comprehensive programs to prevent injury and illness among athletes Perform administrative tasks such as keeping records and writing reports on injuries and treatment programsServices rendered by the athletic trainer take place in a wide variety of settings and venues, including actual athletic training facilities, primary schools, universities, inpatient and outpatient physical rehabilitation clinics, hospitals, physician offices, community centers, workplaces, and even the military. Emerging settings for athletic training include surgical fellowship opportunities.
Virtual reality is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution, and communication bandwidth; however, the technology's proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost-effective over time.
Virtual sex is sexual activity where two or more people gather together via some form of communications equipment to arouse each other by transmitting sexually explicit messages. Virtual sex describes the phenomenon, no matter the communications equipment used. ⁕Phone sex is virtual sex spoken over the telephone. ⁕Cybersex is virtual sex typed over the Internet, including IRC, e-mail, instant messaging, chat rooms, webcam, role-playing games, etc. ⁕Sexting is virtual sex sent via mobile phone network text messaging. The advent of cell phones with built-in digital cameras has undoubtedly added new dimensions to these activities. These terms are listed chronologically and continuously evolve as technologies and methods of communication change. Increases in Internet connectivity, bandwidth availability, and the proliferation of webcams have also had implications for virtual sex enthusiasts. It's increasingly common for these activities to include the exchange of pictures or motion video. There are companies which allow paying customers to actually watch people have live sex or masturbate and at the same time allow themselves to be watched as well. Recently devices have been introduced and marketed to allow remote controlled stimulation.
In computing, paravirtualization is a virtualization technique that presents a software interface to virtual machines that is similar but not identical to that of the underlying hardware. The intent of the modified interface is to reduce the portion of the guest's execution time spent performing operations which are substantially more difficult to run in a virtual environment compared to a non-virtualized environment. The paravirtualization provides specially defined 'hooks' to allow the guest and host to request and acknowledge these tasks, which would otherwise be executed in the virtual domain. A successful paravirtualized platform may allow the virtual machine monitor to be simpler, and/or reduce the overall performance degradation of machine-execution inside the virtual-guest. Paravirtualization requires the guest operating system to be explicitly ported for the para-API — a conventional OS distribution that is not paravirtualization-aware cannot be run on top of a paravirtualizing VMM. However, even in cases where the operating system cannot be modified, still components may be available that enable many of the significant performance advantages of paravirtualization; for example, the Xen Windows GPLPV project provides a kit of paravirtualization-aware device drivers, licensed under the terms of the GPL, that are intended to be installed into a Microsoft Windows virtual-guest running on the Xen hypervisor.
The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. The word metaverse is a portmanteau of the prefix "meta" and "universe" and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe. The term was coined in Neal Stephenson's 1992 science fiction novel Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional space that uses the metaphor of the real world. Stephenson coined the term to describe a virtual reality-based successor to the Internet. Concepts similar to the Metaverse have appeared under a variety of names in the cyberpunk genre of fiction as far back as 1981 in the novella True Names.
Kilobyte virtual machine: A virtual machine derived from the Java virtual machine specification, written for small devices with little memory.